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The Dragonspawn guild on Castle Ages website is officially up and running! if you have a guildportal account apply to a member to receive more access to the websites content.4 battles a day all optional,no drama no pervs and no politicking,apply to site if interested in joining up .if youre already a member on castle age then apply to the page to see what your guilds upto and other cool stuff
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Stamina and Energy

KSU-Aidan, Jun 23, 12 9:25 PM.
A good base stamina and energy depends on how long you take off from the game. I found that you want to get them to a point so that if you usually have 10 hours away from the game at a time they dont fill up all the way. Any time your energy/stamina are maxed out you are losing time. Since you regen one point every 5min you can use this to figure out how many points to sink into each.

BSI

KSU-Aidan, Jun 23, 12 9:25 PM.
BSI is calculated by taking your attack + defense divided by your level. A good base is around 4. You should try to get your attack to around 200 fairly early. The reason for this is that you do more damage to monsters which gets you better drops. It also helps you win more duels in guild battles. The higher your attack is the higher chance you will win vs higher lvl players. There is a formula for this but it doesnt do you any good unless you know what the other person has. I will post a good strategy dealing with stamina and energy next.

The Guild Classes, levels & their abilities

Greenhearts, Jun 13, 12 1:57 PM.
The Guild Classes:

The Warrior is a versatile class that is good for attacking and defending in Guild Battles. Warriors receive bonus Attack and Defense that will be factored into the outcome of each duel.

Passive Ability

When in healthy (unstunned) status, Warriors get bonus attack and defense according to its class level

Level 1: +3 Attack and +3 Defense.
Level 2: +6 Attack and +6 Defense.
Level 3: +10 Attack and +10 Defense.
Level 4: +10 Attack and +10 Defense, able to equip 2 class powers.
Level 5: +10 Attack and +10 Defense, able to equip 3 class powers.
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The Rogue is a great damage dealing class that can be used if you are confident about your ability in battle. Rogues deal additional damage to their opponent upon victory.

Passive Ability

When in healthy (unstunned) status, Rogues do additional damage to the enemy upon victory according to its class level

Level 1: +30 Damage
Level 2: +60 Damage
Level 3: +100 Damage
Level 4: +100 Damage, able to equip 2 class powers.
Level 5: +100 Damage, able to equip 3 class powers.
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The Mage is a class that can deal damage to a group of enemies making them effective at defeating several foes at once. Mages deal bonus damage to all enemies within the same gate upon victory.

Passive Ability

When in an healthy (unstunned) status, a Mage will do additional damage to all enemies in the same gate according to its class level

Level 1: +10 Damage (Offensive victory only)
Level 2: +10 Damage (Offensive victory only)
Level 3: +10 Damage (Both defensive and offensive victory)
Level 4: +10 Damage (Both defensive and offensive victory), able to equip 2 class powers
Level 5: +10 Damage (Both defensive and offensive victory), able to equip 3 class powers
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The Cleric is the only class that is able to heal their allies and even bring them back to life. Clerics heal all allies within the same gate upon victory.

Passive Ability

When in an healthy (unstunned) status, a Cleric heals the players of the same gate according to its class level

Level 1: +10 Health (Defensive victory only)
Level 2: +10 Health (Defensive victory only)
Level 3: +10 Health (Both defensive and offensive victory)
Level 4: +10 Health (Both defensive and offensive victory), able to equip 2 class powers
Level 5: +10 Health (Both defensive and offensive victory), able to equip 3 class powers

Web Site Live on GuildPortal!

thedragonspawnclan, Jun 11, 12 9:47 PM.
This is a great place to keep members and visitors up to date on things of interest!
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